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Nintendo sets an Indie World Showcase for Oct. 28

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 · 1d · on MSN
Nintendo to host 'Indie World' showcase on October 28 at 11 PM, unveiling new indie games
Nintendo will host 'Indie World', an online showcase introducing the latest information on indie games coming to Nintendo Switch and Nintendo Switch 2, today (28th) at 11:00 PM. Unlike Nintendo's flagship showcase 'Nintendo Direct',

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 · 2d
Nintendo sets an Indie World showcase for October 28
 · 1d · on MSN
Everything announced in the October 2026 Nintendo Indie World
 · 1d
A whole bunch of indie games to look forward to.
While we all await a return to Hyrule next week, Nintendo held its latest indie game showcase, which included everything from Game Boy-style adventures to a co-op raccoon simulator.

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 · 2d
Nintendo Sets An Indie World Showcase For October 28
Shacknews · 2d
Nintendo Indie World Showcase announced for October 28
10d

AI game clones are making indie developers afraid to show their work

Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms.
TweakTown
1d

Valve responds to Steam devs getting extortion emails threatening AI clones of their games

Valve told indie devs at Steam Indie Connect that it won't gatekeep AI tools, and asked devs hit by AI clone extortion emails to officially report them.
Creative Bloq on MSN
6d

GameMaker will let indie developers sell their games for free from 2027

Developers will be able to sell GMRT games on desktop, mobile, web and GX Games without a Professional licence.
7don MSN

Dispatch Sells 5M Copies, AdHoc Sets Live Concert for 1-Year Anniversary

It’s been one year since indie game developer AdHoc Studio launched its now-hit episodic narrative superhero adventure game “Dispatch” — and in that time the game has sold more than 5 million copies.
Game Rant
8mon

Indie Game Dev in 2026 Is BRUTAL — How Devs Are Surviving | GameRant Roadshow

The gaming landscape in 2026 is particularly difficult to navigate, especially for professionals. And especially especially for indie developers. Luckily, there are collectives like NYC's GUMBO that are trying to make it a more accessible and sustainable space
17h

Valve on AI Clones: Community and Updates Can Protect Indie Games

To protect themselves from AI-generated clones of their games, indie developers should build a loyal community and release regular updates. Tom Giardino of Valve’s Steam business team offered that advice Tuesday at a developer event for Korean studios.
1don MSN

Former Dead Cells Dev's Tenjutsu Resurfaces After 2 Years

Sébastien Benard's action roguelike has resurfaced with a release window after several years of radio silence.
6d

Indie Game Dev Takes Down Vibe-Coded Zombie Shooter After San Francisco Officials Condemn 'Dehumanizing' Game

"There’s no accounting for taste or people’s terrible ideas. This is a bad one, and we reject it," San Fran's Mayor said.
gamedev
13y

Advice For Aspiring Indie Game Developers

This is a question I'm getting asked with increasing regularity: what advice do I have for other indie developers, or aspiring indie developers? Here are some observations I've had from developing, releasing, updating, and promoting AI War. In many cases I ...
Yardbarker
1y

Indie Dev Spotlight: Semiwork and the Addictive World of REPO

This week, I’m shining a spotlight on Semiwork, the creative developer team behind the viral game REPO. The success of REPO became a surprise indie hit, gaining traction after the devs released YouTube videos of the game, which boosted its popularity ...
5don MSN

Indie dev scrubs his game of AI-generated voice lines after describing the tech as 'anti-human'

Refund offered for players who "still feel betrayed" over AI use in Future? No Thanks!
gamedev
3mon

Balancing Game Development and Creative Direction in Indie Production

A practical look at how indie developers can balance creative direction with hands-on game development. This article covers how a clear creative vision can guide gameplay systems, level design, story, visuals, sound, documentation, iteration, and ...
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